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SNOWFOLIE

Snowfolie is a multiplayer game project that was part of Ubisoft's Gamelab Competition. It was a 10 to 12 week University competition where the goal was to make a multiplayer prototype in teams of eight. My role in the team was being a Team Leader and Lead Programmer.

Snowfolie was made in Unity using C# and integrated Photon PUN 2 for networking. It is a fighting/action game where teams of 4 students have a brawling snowball fight at the school's playground on a snow school day.

NOTEABLE CONTRIBUTIONS

LEADERSHIP

I formed and lead a team of 4 programmers and 4 artists. I provided technical guidance to team members and bridged communication gaps between programmers and artists. I also hosted meetings, implement roadmaps and delegate tasks.

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It was an incredible journey with some incredible people. I am thankful to have gained such valuable experience from an important project like this. I enjoyed every process of it and even though it was a very time-critical setting, we managed to push through and learn some valuable lessons along the way.

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