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MY EXPERIENCE

I HAVE AN EXTENSIVE BACKGROUND IN MY CRAFT THROUGH VARIOUS PROFESSIONAL AND EDUCATIONAL EXPERIENCES

they have shaped who i am and have guided me throughout my journey

 

they have defined my career goals and ambitions

If you are interested in discussing about employment opportunities, you can use my general purpose resume highlighting my experience and skills

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BEHAVIOUR INTERACTIVE

GRAPHICS PROGRAMMER

01/2025-present

developing new graphical systems in unreal engine 5 and providing optimization support in different visual features for large multiplayer live game dead by daylight

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GRAPHICS PROGRAMMER

maintained, planned and developed new graphical features for medallion-7000xr image generator

MEDALLION IS A POWERFUL IMAGE GENERATOR WITH A FOCUS ON SIMULATING phenomena such as weather, light and landscapes using modern rendering techniques

CAE

09/2022-06/2024

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PRESAGIS

EMBEDDED GRAPHICS PROGRAMMER

05/2021-09/2021

maintained and developed new graphical features for the vaps xt avionics software as well as automate different tasks and correct technical documentations

vaps xt is a graphics suite for rapid design of avionics and instruments found in aircraft glass cockpits

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LUDIA

GAMEPLAY PROGRAMMER

01/2021-05/2021

MAINTAINED, planned AND DEVELOPED Gameplay FEATURES AND TOOLS for multiplayer mobile game "DC: HEROES & VILLAINS" MADE IN UNITY ON A TIME-CRITICAL SETTING

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SKILLS CATALOGUE

MULTIDISCIPLINARY SKILLSET WITH EXTENSIVE TECHNICAL KNOWLEDGE AND TOOLS

TECHNICAL KNOWLEDGE

TOOLS

LANGUAGES

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EDUCATION

EXTENSIVE EDUCATIONAL BACKGROUND RELEVANT TO CAREER PATH

CONCORDIA UNIVERSITY

Bachelor of Computer Science (BCompSci) Specialization in Computer Games

MONTREAL, 2022

RELEVANT COURSEWORK

  • DATA STRUCTURES & ALGORITHMS

  • COMPUTER GRAPHICS

  • ANIMATION FOR COMPUTER GAMES

  • ADVANCED GAME DEVELOPMENT

  • INTRODUCTION TO GAME DEVELOPMENT

  • ARTIFICIAL INTELLIGENCE

  • DATA NETWORKS

  • OPERATING SYSTEMS

CERTIFICATIONS

  • UBISOFT'S GAME CREATOR'S ODYSSEY: RATIONAL LEVEL DESIGN - ACT I AND II

VANIER COLLEGE

PURE AND APPLIED SCIENCES DEC

MONTREAL, 2017

RELEVANT COURSEWORK

  • LINEAR ALGEBRA I

  • LINEAR ALGEBRA II

  • PROBABILITY AND STATISTICS

  • CALCULUS I

  • CALCULUS II

  • ENGINEERING & PHYSICS

  • MECHANICS I

  • WAVES & OPTICS

  • ELECTROMAGNETISM

CERTIFICATIONS

  • CERTIFICATION FOR RECOGNITION: VANIER ROBOTICS 2016

SYNSTUDIO

FULL-TIME PORTFOLIO ART PROGRAM

MONTREAL, 2017

COURSEWORK & CERTIFICATIONS

  • DIGITAL CONCEPT ART

  • HUMAN ANATOMY

  • ANALYTICAL SKETCHING

  • DYNAMIC DRAWING

  • DRAWING FROM LIFE

DAWSON COLLEGE

GAME DESIGN SUMMER BOOTCAMP

MONTREAL, 2015

RELEVANT COURSEWORK

  • INTRODUCTION TO GAME DEVELOPMENT

  • GAME DESIGN

  • LEVEL DESIGN

  • GAMEPLAY MECHANICS

  • SPRITE ANIMATION

  • INTRODUCTION TO GAME ENGINES

Contact

  • LinkedIn
  • Instagram Blog
  • GitHub
  • Itch.io
  • ArtStation
  • X

If my experience aligns with your needs or if you’d like to discuss potential opportunities, feel free to reach out. I’m always open to connecting and exploring how I can contribute to interesting and/or challenging projects.

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